死亡骑士
更改你的符文搭配(6个符文槽的选择)并不像更改天赋那样困难,但同时,它也不是那么简单,让你能在两次战斗之间就换掉符文。我们会做一个折衷的设定。
——更换符文搭配需要30分钟(1小时)的冷却时间? * Changing runes won't be as prohibitive as talent speccing or anything like that, but at the same time, it won't be so fluid so that you're doing it between fights. We're going to hit some sweet spot between those two. (Source)
死亡骑士并非只能拿剑,他们也可以使用斧子和锤子,甚至可以双手各持一把(当然是单手剑/锤/斧)。但是他们不能使用盾牌。 * Death Knights aren't restricted to swords, they can also uses maces and axes and dual-wield their 1-hand version. Obviously, they can't use a shield. (Source)
使用双手武器或者双持都不能改变你所能使用符文的个数(永远是6个)。 * Using a 2-hand weapon or dual-wielding won't change anything to the amount of runes (6) you can use. (Source)
死亡骑士会在东瘟疫之地上空的一个浮空大墓地(位于目前naxx所在的位置)开始游戏。接着他们会来到提尔之手/剧毒林地以东的地区升级。在这里,他们会了解更多关于死亡骑士的背景资料。 * Death Knights will start off in a floating necropolis in the Eastern Plaguelands, much like Naxxramas in its current location. They will then go on to level in a dedicated area East of Tyr's Hand and the Noxious Glade, where they will learn more about the background of Death Knights. (Source)
新的技能:
鲜血灵气:增加DPS,同时在攻击时为死亡骑士恢复少许生命。
血之打击:根据目标身上疾病debuff的数量造成不同程度的伤害。
剑刃打击:造成伤害的同时为目标增加疾病debuff。(——圣印/审判系统的简化版)
(看起来鲜血/不洁/冰霜系分别对应着圣骑士的惩戒系(物理DPS)/术士(召唤和法术DPS)/圣骑的防护系(tank))
思维冻结:打断施法。
(——拥有两个打断施法技能的职业呢……加上反魔法护盾,看起来DK对法系的克制非常鲜明啊)
看起来死亡骑士的“符文”系统是战士的怒气系统(使用技能/受到攻击时增加符文能量,如果一段时间不使用会自动减少)和盗贼的能量系统(使用技能消耗符文,符文会自动定量回复)的结合;而“符文能量”只决定某些技能的效果;这种(至少在WOW中)独特的“双蓝条”系统对平衡性的要求更高,而在战斗(RAID/PVP)中也对死骑玩家提出了更多的要求(需要同时控制符文和符文能量来达到最高的DPS/TPS)。
而“强制移动目标”对PVP的影响也非常大;“吹飞”和“拉走”让竞技场更有可看性(同时也更加混乱),让典型PvE技能“嘲讽”变成了一个超强的“打断+近身”的PvP技能;也许PvE中会出现需要不断利用“吹飞”和“拉走”控制怪物的boss战斗。总之,这是个不亚于“韧性”的修改,它也许会改变整个WOW的PvP和PvE系统(个人猜想)。
具体技能
死亡缠绕:消耗全部符文能量,对非亡灵目标(显然被遗忘者也不属于亡灵)造成600伤害,或者治疗友方目标900生命。 # Death Coil -- Depletes all Runic Power, dealing 600 damage to a non-Undead target, or healing 900 damage on a friendly target. (Curse.com)
死亡之握:死亡骑士的“嘲讽”技能。将目标“拖到”死亡骑士身边并强制它攻击死骑一小段时间。是的,“拖动”目标!BLZ将会允许玩家在资料片中“强制移动”目标,不仅包括“死亡之握”,同时其他击退/嘲讽系技能也一样。看看之后的PvP平衡性设定吧,因为这个系统对玩家也生效!
# Death Grip -- This is the Death Knight's "taunt" ability. It also pulls the target to the Death Knight, forcing them to attack the Death Knight for a short amount of time. Yes, I said pulls the target; Blizzard is going to allow players to move mobs in the expansion both with Death Grip, and other knockback/pull abilities. This works on players too, so PvP balance ahoy! (Curse.com)
冰霜之链:定身目标。当法术效果自然消失时,给予目标一个诱捕效果,降低它的力量。 # Chains of Ice -- Roots the target in place. When the spell fades, it places a snare on the target that reduces in potency as the duration runs out. (Curse.com)
死亡契约:牺牲召唤出的食尸鬼,治疗死亡骑士。 # Death Pact -- Sacrifices the raised ghouls toheal the Death Knight. (Curse.com)
死亡凋零:目标AOE Dot技能(选定目标,在目标周围造成Dot AOE),和骑士的“奉献”相当。被死亡凋零影响的人有几率被恐惧。 # Death and Decay -- Targeted, AoE Damage-over-time which pulses similar to the Paladin spell Consecration. Anyone affected by Death and Decay has a chance to be feared. (Curse.com)
冰霜仪容:增加45%的护甲值(AC),并增加死骑的仇恨值制造能力25%。同一时间只有一种“仪容”能够生效。 # Frost Presence -- Increases Armor by 45% and allows the Death Knight to generate 25% more threat. Only one presence can be active at any time. (Curse.com) 不洁仪容:增加15%的攻击和移动速度。同一时间只有一种“仪容”能够生效。“PvP用”仪容。 # Unholy Presence -- Increases Attack Speed and Movement speed by 15%. Only one presence can be active at any time. This was described by Tom Chilton as the "PvP" presence. (Curse.com)
反魔法护盾:降低下一个攻击死亡骑士的魔法伤害75%。降低的伤害会被转化为符文能量。 # Anti-magic Shield -- Reduces the damage of the next magical spell cast on the Death Knight by 75%. It also converts the damage reduced into Runic Power. (Curse.com)
勒颈:消耗所有符文能量,造成少量伤害,但会沉默目标,至多5秒。 # Strangulate -- Depletes all Runic Power, dealing minor damage and silencing the target for up to 5 seconds. (Curse.com)
召唤死亡军马:允许死骑召唤一匹死亡军马。和圣骑士/术士相同,需要完成一系列任务。 # Summon Deathcharger -- Allows the Death Knight to summon a Deathcharger mount. This mount is acquired through quests, similar to the Paladin and Warlock land mounts. (Curse.com)
死者复生:复活一个附近的尸体为死亡骑士战斗,持续2分钟。如果复活的是玩家的尸体,玩家可以选择作为食尸鬼战斗!食尸鬼有如下技能:跳向目标;撕裂(很好的Dot);击晕目标,等等。 # Raise Dead -- Raises a nearby corpse to fight for the Death Knight for 2 minutes. If used on a player corpse, the player has the option to play as the ghoul for the duration -- gaining access to the ghoul's abilities. (Curse.com) The ghoul has the ability to do the following: Leap to the target Rend for decent damage-over-time Stun target, and of course more
铭文
作为一个铭文师,你需要收集制作铭文所需的所有材料,然后制造一个卷轴,为你的法术施加buff。每一个卷轴都是专用的——比如“升级火球术”,因此你无法制造一个“一般性”卷轴。
铭文制作的更多消息可以在我另一个翻译帖子WLK:铭文系统需草药阿鲁高回归中找到。
冬拥湖
冬拥湖将会拥有许多每日任务,而且可能会拥有一个范围为全大陆的buff,为每个副本增加奖励——就像奥金顿的“精神碎片”一样。
冬拥湖的消息也可以在上个帖子中找到。
RAID和副本
在“龙息圣殿”将会有一个小的RAID场景——类似“奥妮克西亚的巢穴”,名为“巨龙之厅”。这里只会有一场RAID boss战。但是这个想法还没有最终决定,我们可能会在“巨龙之厅”加入更多的boss战。
——这里的故事线非常的薄弱。可能老外的“屠龙情结”促使了BLZ制作更多的巨龙boss给大家推吧。
# In Wyrmrest Temple there's a raid instance similar to Onyxia's Lair where it's a small raid instance with a single encounter in the Chamber of Aspects. We plan to put a raid encounter in there and let you take part in that and initially we plan to go with one raid encounter, but if we want to expand the space and introduce other dragon flights we can do that through the Chamber of Aspects. (Source)
在“魔法结点”的一场boss战中玩家可以解放飞龙,并在它们的背上战斗,以及使用它们的技能。你可以选择骑乘红龙,绿龙以及青铜龙——它们各自有不同的技能。boss战根据你们选择的龙的种类以及使用的技能会有许多不同之处(比如你们可以选择3绿1青铜4红的搭配战斗)。boss战中会有许多的add,而某一种龙能够为这些add加上buff,另一种龙会利用这种buff为自己恢复生命。用这种方法,你的tank就可以利用其它的龙为add加上的buff自动回血。
(——应该是场简单的战斗(只有3个职业嘛),猜想难度不会高于象棋boss。)
# A raid encounter in the Nexus will let players free drakes and then fight on their back, allowing them to use their abilities. Bronze, Green, and Red drakes will be available and each one of them will have his own set of abilities. The boss fight is tuned around the abilities of the drakes and players will be able to pick any combination (e.g. 3 Green, 1 Bronze, and 4 Red). There's a boss fight that has lots of adds in it, and one of [the drakes] can apply this buff to a bunch of adds while another one can basically consume the buff and get health back from all of it and also assume a tanking role. So your tank is then healing himself based off of this debuff that another one is applying to everyone. (Source)
开发者认为在TBC中PvE的回报偏低,因此将会在WotLK中做出改变。 # Developpers think they didn't reward PvE enough in the Burning Crusade, and will try to change that in WotLK. (Source)
在TBC中英雄难度副本回报偏低,所以在WotLK中它们会拥有和普通副本完全不同的掉落表——而不是像现在这样增加一两件装备。同时,[公正徽章]系统也会继续使用以达到这一目标。 # Heroic dungeons weren't rewarding enough in BC, Wrath of the Lich King will change that and make player feel that Heroic instances have their own tier of loot instead of a few additions to the normal loot table. Expanding the Heroic Badge system will be a major step to achieve this. (Source)
阿尔萨斯的故事线贯穿整个补丁,所以说他在3.x补丁中才会挂掉。 # The Arthas storyline will play out through the patches as well. So Arthas doesn't die in shipping Wrath of the Lich King. Arthas will die in a content patch. (Source) |