一般
- “荣誉击杀”所能获得的荣誉不再有“收益递减”,每一次单独击杀一个满血的70级玩家都可以得到21点荣誉。 - Diminishing returns on honor for kills is being eliminated.
- 现在荣誉即时结算,获得荣誉后马上即可使用。 - Honor will now be instantly calculated, and available for player use.
- 击杀拥有“复活虚弱”debuff的玩家不会得到荣誉。 - Players that have the resurrection sickness debuff will be worth no honor.
战场
- 在战场中死亡超过50次的玩家如果在战场中再次被击杀,击杀者不会得到任何荣誉。 - If a player dies 50 times or more in a battleground, they will no longer be worth honor for the remainder of that battle.
- 进入战场的第一分钟,系统的提示由“XXX进入了战场”改成“XX个人进入了战场”。第一分钟后的显示不变。同时,战场结束后的“XXX离开了战场”和“XXX获得了XX点荣誉”的提示信息移除。 - When you first enter a battleground, messages about other players joining the battleground will be linked together for the first minute. You will see a message in AV like "28 players joined" rather than a line for each player that joined. After the first minute, it will work as it always has. In addition, all of the messages about other players leaving the battleground and getting marks of honor once the battleground is complete have been removed.
奥特兰克山谷
- 奥特兰克山谷现在加入了“组队(应该只有5人小队)进入”选项。 - There is now a Join as Party option.
- 部落玩家的出生点后移,将更靠近霜狼要塞。 - Horde players will now start the battle closer to Drek’Thar and Frostwolf Keep.
- 每一个联盟/部落的统帅/将军(比如“丹巴达尔南部统帅”)都将彼此增加25%的生命值和攻击力,这个效果可以叠加(也就是说,每多一个统帅/将军,他们的攻击力和生命值都将增加25%)。 - Warmasters/marshals in Alterac Valley now increase each other’s maximum health and damage by 25%. This is a stacking effect.
- 巴琳达·斯通赫尔斯的法术不再会延迟,沉默或者减速,她召唤的水元素攻击力上升,同时也不再能被驱散。 - Captain Balinda Stonehearth Stonehearth can no longer be interrupted, silenced, or have her spells slowed. In addition, her water elemental cannot be banished, and does increased damage.
- 范达尔·雷矛和巴琳达·斯通赫尔斯的生命值下降,从而和德雷克塔尔与加尔范上校相当。 - Vanndar Stormpike and Captain Balinda Stonehearth have had their health totals reduced to match the health totals of Drek’Thar and Captain Galvangar...
战歌伐木场
- 当双方的旗帜都被拔起10分钟之后,携带旗帜的人得到“受到伤害增加50%”的debuff;在15分钟后得到“受到伤害增加100%”的debuff。 - When both flags are held, the flag carriers will receive 50% increased damage done to them after approximately 10 minutes and 100% increased damage after approximately 15 minutes.
- 在拔旗45秒后携带旗帜的人将会在小地图上显示。 - Flag carriers can now be tracked 45 seconds after picking up the flag.
竞技场
- 个人等级:现在将为玩家的个人等级超过队伍等级的量设置一个上限。 - Personal Rating: The amount a player’s personal rating can climb above his or her team’s rating is now limited.
- 在为两个竞技场队伍配对以及赛后结算竞技场点数获得/失去的时候,如果玩家的个人等级超过了队伍等级,那么竞技场队伍中个人等级最高玩家的个人等级将被视为队伍等级进行配对和结算。(本条目没有在Patchnotes中出现)
- 在竞技场中“脱离战斗喝水”的效果被修改,现在在竞技场中开始坐下喝水4秒之后,“恢复法力”才会开始发挥全部效果。 - The benefits of drinking out of combat have been delayed while in the Arena. It will now take four seconds before the full benefit of the mana regeneration will come into effect.
- “暗影视界”debuff由DoT伤害修改为“受到伤害增加5%”,同时持续时间由21秒减少到15秒。 - Shadow Sight now increases damage taken by 5% rather than dealing damage over time. Duration has been reduced from 21 seconds to 15 seconds.
- 被恐惧到竞技场外(比如说竞技场墙壁的内部)的玩家将被传送到竞技场中央。 - Players feared outside of the Arena (through the world or outside the arena walls) will now be teleported back to the center of the arena map.
任务
- 联盟准将/部落战争使者处增加了一个可重复完成的任务(不是每日任务),交出四个战场的徽章各一个,可以得到314荣誉点数。(首次完成可得到12G奖励)
- 在“哈兰”和“白骨荒野”各增加了1个每日任务(在各自阵营位于附近的营地NPC处接到),哈兰的每日任务需要你在哈兰击杀10个对立阵营玩家,而白骨荒野的需要你夺取一座灵魂之塔。完成任务后你可以得到209点荣誉点数以及12G。 - Added new PvP daily quests that send players to Halaa and the Spirit Towers of the Bone Wastes. These quests are available for Alliance and Horde at their respective local quest hubs.
物品
- 圣骑士惩戒S1/2套装现在拥有“韧性”属性。同时,惩戒S2套装的“增加法术伤害”属性改变成了“增加力量”。
- 圣骑士治疗S套装4件附加属性由“减少你制裁之锤法术的CD10秒钟”改为“增加你神圣震击法术的治疗效果30%”。
- 德鲁伊平衡/恢复套装(包括S套和守备官/老兵套装)的4件附加属性由“增加户外移动速度15%”分别改为“你的‘愤怒’法术有机会减少你下一个星火术施法时间1.5秒”和“减少你‘愈合’(我不确定)的施法时间0.25秒”。
- 法师:S3套装的4件附加属性由“降低变形术的施法时间0.15秒”改为“降低闪现术的CD时间2秒”。(wowinsider上原文如此,不能保证真实性!)
- 萨满:S3套装的4件附加属性“在施放‘闪电箭’时有70%几率避免由于伤害造成的延迟”被降低到了50%。
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