一般
- “时光守护者”的代表团进驻沙塔斯城的“世界之末旅馆”。“时光守护者”声望较高的玩家将可以方便地传送到“时光之穴”。 - A representative of the Keepers of Time has been spotted at the World’s End Tavern in Shattrath. Players in good standing with the faction will be granted ease of passage to the Caverns of Time.
- 玩家现在保留“天赋技能”的技能等级。他们重新设置天赋后,不必从训练师处重新学习高等级的天赋技能。 - Characters will now retain talented spell ranks so when they retalent they do not have to relearn the spells from trainers.
- 法术急速:现在它同时降低法术的公共CD,最低到1秒。这个修改不会作用于近战和远程技能。 - Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities.
- “物品触发”法术:许多“物品触发”的法术被视为“施法者的等级与物品等级相当”。现在绝大多数的此类法术将以施法者的等级计算“未命中”,“驱散”,“抵抗”的几率。 - Item Cast Spells: Many spells cast by items were being cast as if the caster were the same level as the item. Most of those will now be cast at the player’s level, giving them a reasonable chance to miss, be dispelled, or be resisted.
- 韧性:现在它降低“抽取魔法”的效果,与它减少爆击伤害的效果相同。 - Resilience: Now reduces the magnitude of mana draining effects by the same amount that it reduces critical strike damage. The Tooltip has been revised to reflect this.
- 基于精神的法力回复:此项系统被调整,当你的智力上升时,你每点精神能造成更多的法力回复。 - Spirit-Based Mana Regeneration: This system has been adjusted so that as your intellect rises, you will regenerate more mana per point of spirit.
- 武器技能:与1~59对应的武器技能点数上升速度加快。 - Weapon Skill: Points will be gained faster in weapon skills for levels 1 through 59.
- 每日任务的完成数量限制上升到了25。 - The Daily Quest limit has been increased to 25.
- 可对他人施放的基于百分比的“法术加速”技能不再相互叠加。 - Non-self % based haste spells will no longer stack with each other.
- 许多多目标攻击技能不再影响被“移动控制”(如变羊,闷棍等)的目标,如德鲁伊的“横扫”,圣骑士的“复仇者之盾”,牧师的“反射护盾”天赋,萨满的“闪电链”,术士恶魔守卫的“顺劈斩”,战士的“顺劈斩”。
德鲁伊
- 割伤:此技能现在依据德鲁伊的攻击强度造成额外的伤害。 - Lacerate: This ability now deals additional damage based on the attack power of the Druid.
- 裂伤(熊):此技能现在触发1.5秒的公共CD,之前是1.0秒。 - Mangle (Bear) now properly triggers a 1.5 second global cooldown, increased from 1.0 second.
- “生命绽放”:此技能最后的“绽放”效果受治疗效果加成的系数降低20%。 - Lifebloom: The bonus coefficient on the final bloom effect has been reduced by 20%. This spell will no longer cause error messages when interacting with Spellsteal or while the Druid is under the effects of Mind Control.
- “治愈本能”天赋现在增加你的治疗效果,相当于你敏捷值的50%/100%;同时在猫形态下增加你所受到的治疗效果10%/20%。 - Nurturing Instinct increases your healing spells by up to 50/100% of your Agility, and increases healing done to you by 10/20% while in Cat form.
- 天然完美:此技能不再会因为“在坐下时被致命一击”而触发。除此之外,此技能现在受“微妙”天赋影响,伤害减免变为2%/3%/4%(以前是1/3/5%)。 - Natural Perfection: This ability will no longer be triggered by taking critical strikes while sitting. In addition, it is now affected by the Subtlety talent and reduces damage by 2/3/4%, down from 1/3/5%.
- 愈合:此技能的法力消耗降低了大约20%。 Regrowth: The mana cost of this spell has been reduced by approximately 20%.
猎人
- “强化治疗宠物”现在有25%/50%(原来为15%/50%)的几率移除一个诅咒、疾病、魔法以及毒药效果。 - Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.
- 猎人在背对目标施放瞄准射击或稳固射击时不会自动转身。 - Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.
法师
-“奥术坚韧”现在增加你的护甲,相当于你智力的100%(原来是50%)。 - Arcane Fortitude now increases your armor by an amount equal to 100% of your Intellect, up from 50%。
- “闪现术”,“减速术”,以及“法术偷取”的法力消耗下降。“闪现术”目前消耗基础法力的21%。 - Blink, Slow, and Spellsteal have all had their mana cost reduced.
- “强效火焰防护结界”天赋换成了“熔岩之盾”,此天赋能让你的“火焰防护结界”有10%/20%的几率反射火焰法术(这与之前的天赋一致);同时,你的“熔岩护甲”有50%/100%的几率对远程/法术技能生效。 - Improved FireWard has become Molten Shields. - New Talent: Molten Shields will cause your Fire Ward to have a 10/20% chance to reflect Fire spells while active. In addition, your Molten Armor has a 50/100% chance to affect ranged and spell attacks.
- “强效闪现术”:在施放“闪现术”后的2/4秒内,你被所有的攻击和法术命中的几率降低25%。(之前是“减少闪现术的法力消耗25/50%”)。 - Improved Blink: This talent no longer reduces the mana cost of Blink. Instead, it increases the chance for all attacks to miss the Mage by 25% for 2/4 sec after Blink is cast.
- 冰冷血脉:增加所有法术的施法速度20%,同时使你的施法100%不会因为受到伤害而产生延迟,持续20秒。 (之前是“增加所有法术的施法速度20%,同时使你冰冷效果有10%可能冻结目标,持续20秒。”) - Icy Veins no longer increases the chance your chilling effects will Freeze the target, but now increases the chance to avoid interruption caused by damage while casting any spell by 100%.
- 法力护盾:此法术的效果现在以百分比享受法师的法术伤害加成。 - Mana Shield: This spell will now get a percentage of the Mage’s bonus to spell damage as an additional effect.
圣骑士
抗性光环:当同一个小队里拥有两个圣骑士时,小队中的玩家不再能享受到两个同样抗性光环的叠加了。 - Resistance Auras: It is no longer possible for two Paladins in the same party to make it appear that players have two of the same resistance aura active.
- 正义防护:此技能现在可以一直释放于友方NPC了。 - Righteous Defense: This spell will now always be castable on friendly npcs.
- 血之圣印:圣骑士开启此技能不再会造成法术延迟(由于受到伤害造成的施法时间延长)了。 - Seal of Blood: This ability will no longer cause spell pushback for the Paladin with this seal active.
- 神圣震击:此技能的治疗效果,伤害和法力消耗都有增加。 - Holy Shock: The healing, damage, and mana cost of this spell have all been increased.
- 超度亡灵(等级3): 此法术现在被重新制作,并被重命名为“驱魔术”。现在它除了能作用于亡灵外还能作用于恶魔。“驱魔术”现在受到收益递减的影响,在PvP中持续10秒。 - Turn Undead(Rank 3):This spell has been reworked and has been renamed to “Turn Evil”. It will now work on Demons in addition to Undead. Turn Evil is subject to diminishing returns, and lasts 10 seconds in PvP.
牧师
- “防护恐惧结界”现在可以在暗影形态下使用。 - Fear Ward is now usable while in Shadow form.
- 心灵专注:现在可以影响“责罚”。同时,“星辰碎片”不再消耗“心灵专注”。 - Inner Focus: Chastise now benefits from Inner Focus. In addition, Starshards no longer consumes Inner Focus.
- “群体驱散”现在影响最多10个目标(原来是5个)。 - Mass Dispel now affects a maximum of 10 targets, increased from 5.
-“责罚”不再使目标瘫痪,但现在它改成了瞬发法术,定身目标2秒。 - Chastise no longer disorients the target, but now is instant cast and roots the target for 2 seconds.
- “专注意志”现在降低伤害2%/3%/4%(原来是1%/3%/5%)。 - Focused Will now reduces damage by 2/3/4%, down from 1/3/5%.
- 能量灌注:向目标灌注能量,提高他的施法速度20%,并减少他施法的法力消耗20%,持续15秒。 - Power Infusion now reduce the mana cost of all spells by -20%. (Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by -20%. Lasts 15 seconds.)
- “法力燃烧”的提示修改,“吸取”变成了“减少”。(减少目标的法力1021~1079点。目标每减少1点法力,会对他造成0.5点暗影伤害。) * Mana burns tooltip has been changed to change "Drains" into "Destroys". (Destroy 1021 to 1079 mana from a target. For each mana drained in this way, the target takes 0.5 Shadow damage.)
- 无声消退:此天赋现在影响“圣光涌动”,“能量灌注”,“灵感”,“精神分流”,“晕厥”,“漂浮术”,“束缚亡灵”,“虚弱之触”,“虚弱妖术”,“希望符记”。 - Silent Resolve:This talent now affects Surge of Light, Power Infusion, Inspiration, Spirit Tap, Blackout, Levitate, Shackle Undead, Touch of Weakness, Hex of Weakness, and Symbol of Hope.
盗贼
- 在潜行状态下使用而不会打破“潜行”的技能现在也可以在消失状态下使用而不打破“消失”。 - Abilities that can be used while stealthed, without breaking stealth, can now be cast without breaking Vanish when used at the same time.
- “强化背刺”现在改名为“刺伤”,它增加“背刺”的致命一击率10/20/30%,同时增加“毁伤”的致命一击率5/10/15%。 - Improved Backstab is now called Puncturing Wounds. - Puncturing Wounds increases your critical strike chance with Backstab by 10/20/30%, and the critical strike chance with your Mutilate ability by 5/10/15%.
- “强化疾跑”:此技能现在总是可以移除“纠缠根须”。 - Improved Sprint: This ability will now always remove Entangling Roots.
- “闷棍”的攻击类型由“瘫痪”改为“闷棍”,因此一些之前免疫闷棍的人形怪现在可以被闷棍了(但依然免疫“凿击”)。 - Sap mechanic changed from “Incapacitate” to “Sap”. This will allow more humanoids that were previously immune to Sap to be vulnerable to Sap, but still immune to Gouge. Note that anything that removed Sap previously will still remove Sap after the change.
萨满
- 五点“雷霆召唤”天赋现在只会增加你5%的爆击几率。 - Call of Thunder: (Rank 5) now gives 5% critical strike chance.
- 在“萨满专注”被触发时,“元素专注”不再会被移除。 - Elemental Focus: This buff will no longer be removed when Shamanistic Focus is triggered.
- 大地之盾:法力消耗减少大约一半,生效次数从10次降低到6次。 - Earth Shield: Mana cost reduced roughly in half, and charges reduced from 10 to 6.
- 幽魂之狼:施法时间从3秒降低到2秒。 - Ghost Wolf: Cast time reduced to 2 seconds, down from 3.
- “战栗图腾”现在3秒生效一次(原来是4秒)。 - Tremor Totem now pulses every 3 seconds, down from 4.
- “萨满之怒”不再属于“魔法”,因此不再能被净化或者群体驱散。同时,现在此技能的魔法回复相当于你攻击强度的30%,同时技能持续时间降低为15秒。 Shamanistic Rage is no longer a magic ability and cannot be purged or mass dispelled in any way.
- “坚韧”天赋现在不仅增减你从装备得到的护甲2/4/6/8/10%,还会减你受到移动限制效果影响的时间10/20/30/40/50%。 * Toughness now Increases your armor value from items by 2/4/6/8/10% and reduces the duration of movement impairing effects on you by -10/20/30/40/50%.
- 图腾的公共CD由1.5秒降低到1秒。 - The Global Cooldown of all Totems has been reduced to 1 seconds, down from 1.5 seconds.
- 治疗之赐:此天赋现在降低你法术被驱散的几率10%/20%/30%。 - Healing Grace: This talent now reduces the chance your spells will be dispelled by 10/20/30%.The resistance to being dispelled modifier from this talent now applies correctly to Water Breathing.
术士
- 恶魔牺牲:现在在“避难所”中也能正确生效(比如沙塔斯城和命运阶梯)。 - Demonic Sacrifice: Now works properly in sanctuary regions (such as Shattrath City and the Stair of Destiny).
- 恶魔学识:此buff在被奴役的恶魔被移除后也会被清除。现在它增加你法术伤害的量为4%/8%/12%。(原来是5%/10%/15%) - Demonic Knowledge: This buff will no longer remain on enslaved demons when Enslave Demon is removed. It will now increase your spell damage by an amount equal to 4/8/12%, down from 5/10/15%.
- “灰烬风暴”天赋现在同样减少“烧尽”法术的施法时间2%/4%/6%/8%/10%。 - Emberstorm now also reduces the cast time of your incinerate spell by 2/4/6/8/10%
- “召唤仪式”现在在玩家符合副本要求时可以将他们直接召唤进副本。 - Ritual of Summoning can be used to summon players into instances if they meet the instance requirements.
战士
- “无尽怒气”现在能正确地根据战士造成的伤害给予怒气。 - Endless Rage will now give the correct amount of rage as intended from damage dealt by a Warrior.
- “强化断筋”的效果在PvP中也会受“收益递减”影响。 - Improved Hamstring (Arms) effect is now subject to diminishing returns when used in PvP.
- 旋风斩:这个技能造成的副手武器爆击能够正确触发“暴怒”和“乱舞”。 - Whirlwind: Critical strikes with the off-hand weapon from this ability can now trigger Flurry and Rampage.
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